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Healing Calculator

The Healing Calculator works out how many troops you can realistically heal during KvK and what that converts to in kills and Kill Points. It looks at every constraint at once (your healing speedups and your food, wood, stone, and gold) and tells you which one runs out first, so you know exactly what to stock up on before the fight. It is built for any player planning a heal session, from mid-game to endgame.

TierFree
Command/heal calc
Who can useEveryone

You give the calculator your troop tier, march composition, expected trade ratio, your healing speedups, your current resources, and a few stat buffs. It then:

  1. Works out an effective heal time per troop from the base heal time, your healing speed buff, and your average alliance helps.
  2. Works out a resource cost per troop, weighted by your march ratio and reduced by any resource cost reduction you have.
  3. Calculates the maximum troops each input could heal on its own (speedups, food, wood, stone, gold).
  4. Takes the smallest of those numbers as your real limit, then multiplies by your trade ratio to estimate kills and KP.

The result embed is split into clear sections:

  • Your Inputs - a summary of everything you entered.
  • Results - troops healable, expected kills, expected KP, and how much speedup time that uses.
  • Resources Consumed - how much of each resource is spent and what is left over.
  • Bottleneck Analysis - the resource or speedups that cap you (marked as the bottleneck), plus how much extra KP each non-limiting input could still support if you topped up the bottleneck.

Numbers accept k, m, and b suffixes for resources (for example 500m), and the response is private to you.

Calculate expected KP, resource usage, and bottlenecks for healing during KvK.

OptionTypeRequiredDescription
tierchoiceYesTroop tier to calculate for. Choices: T4, T5.
marchestextYesMarch composition ratio, infantry/archers/cavalry (for example 2/2/1).
trade_rationumberYesExpected kill trade ratio X:1 (for example 3 means 3:1). Range 0.5 to 10.
speedupstextYesTotal healing speedups available in days (for example 50 or 50.5).
foodtextYesCurrent food (supports k/m/b suffixes, for example 500m).
woodtextYesCurrent wood (supports k/m/b suffixes, for example 500m).
stonetextYesCurrent stone (supports k/m/b suffixes, for example 300m).
goldtextYesCurrent gold (supports k/m/b suffixes, for example 50m).
healing_speednumberYesYour healing speed buff percentage (found in City Hall, then Stats).
resource_reductionnumberNoResource cost reduction percentage (for example 10 for 10% reduction). Default 0.
helpsnumberNoAverage alliance helps per heal. Default 30.
/heal calc tier: T5 marches: 2/2/1 trade_ratio: 3 speedups: 50 food: 500m wood: 500m stone: 300m gold: 50m healing_speed: 120 resource_reduction: 10 helps: 30

trade_ratio is clamped to the 0.5 to 10 range and helps is clamped to a maximum of 30, so values outside those bounds are pulled back in automatically. March values must be whole numbers and cannot all be zero.